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Lineage2 Power Leveling

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Lineage2
Lineage 2 Power Leveling Package No.1
Lineage 2 Power Leveling Package 1-40 Price: $78.99
Days: 3 Days 0 Hours
Lineage 2 Power Leveling Package No.2
Lineage 2 Power Leveling Package 1-50 Price: $135.99
Days: 6 Days 0 Hours
Lineage 2 Power Leveling Package No.3
Lineage 2 Power Leveling 50-60 Price: $124.99
Days: 4 Days 0 Hours
Lineage 2 Power Leveling Package No.4
Lineage 2 Power Leveling 60-65 Price: $108.99
Days: 3 Days 0 Hours
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PA072820102107G00P54210005948
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About Lineage2
To begin playing Lineage II, players create a character as their avatar in the game's medieval-style virtual world. Humans, Elves and Dark Elves start off in the Kingdom of Aden while Dwarves and Orcs start off in the Kingdom of Elmore. Players can choose from either fighter or mystic professions at the start, except for Dwarves and Kamael which are only able to select the fighter profession; this choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and dark elves have a lot of classes that are very similar to their counterparts in the other two races. As players kill non-player character (NPC) monsters, they accumulate experience points and skill points (SP). As experience points accumulate, the character's level increases, meaning various attributes of the character are augmented. Players purchase and then upgrade their character’s skills using SP. Players can play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social, political, and economic aspects which are developed through the community and by the actions, in-game, of single players.Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back. The world of Lineage II is a war-torn land spanning two continents, where trust and betrayal clash as three kingdoms vie for power. The young king Raoul has successfully quenched a civil war and established the newest kingdom, Aden. Elmore, the military superpower located in the northern part of the continent, boasts that it is a direct descendent of ancient Elmoreden kingdom. Gracia, located across the ocean on the west, is currently embroiled in a chaotic battle among blood relatives trying to take over the throne. These kingdoms share a delicate balance of power; however, within each kingdom they are vulnerable to internal strife, as each manor has strong desire for self-rule. You have been thrown into this chaos. However, unlike the ordinary people who pray each day for safety, you have the power to protect yourself. In Lineage II, developing a character is not an end in itself. Rather, it is your instrument to obtain the power to enforce your will in this world. Seize your destiny! Your own hand will write the history of this world. In Lineage II, what you see on the screen is in real time. Therefore, it is critical to make an appropriate decision quickly for every situation you get in. Lineage II pursues both strategic features and action-oriented features by offering client-server synchronization and production of a client's battle at the same time. You will battle monsters with superior AI, use skills that need to be selected according to each particular situation, overcome situations through teamwork with other clan members, and experience action that is always thrilling, even when you kill a single monster. Uniquely Specialized Races and Classes Human Humans are the race of diversity and potential. Among all creatures, Humans were the weakest. However, they have cultivated their own destiny and are now the most influential of the races. Among all races, they have the highest proportion of people holding high level professions, and they have the balanced capability to handle all types of professions. The representative secondary classes for Humans are Knight, Warrior, Rogue, Cleric, and Wizard. Elf Elves worship the goddess of water, Eva. They have slim figures and long ears, and are characterized by their pure and innocent beauty. During the Era of Giants, they were the most powerful of the races. However, since the giants were destroyed and the era of power arrived, the power of the Elves has declined. Now, they dwell in the Elven Forest, part of Aden. Secondary classes for Elves include Elven Knight, Elven Scout, Elven Wizard, and Elven Oracle. Dark Elf Dark Elves follow Shilen, the goddess of death who used to be the goddess of water before her fall from grace. Originally, the Dark Elves used to belong to the Elven tribes. When the Elves were defeated by Humans, some of the Elves decided to learn black magic, the power of Gran Kain and Shilen, in order to obtain the power to defeat Humans. Their overall appearance is similar to that of Elves. However, they are taller and have dusky skin and silvery hair. Dark Elves evolve into Palus Knight, Assassin, Dark Wizard, and Shillien Oracle classes. Orc Orcs, the race of fire, serve the god Pa'agrio. Among all the races, they have the most powerful physical strength. After the destruction of the giants, they were able to chase out the force of Elves and gain the most powerful position on the continent. However, they were defeated by the Elf-Human alliance, and are now living in the arctic territory located in the northern part of the continent. Orc secondary classes consist of Orc Raider, Monk, and Orc Shaman. Dwarf The Dwarves are the race of earth. They like to create things, possessing strong physical power and excellent manual dexterity. After the destruction of the giants, the Dwarven race adopted the policy of "siding with the most powerful," and as a result they became an isolated race. Their structure of society can be compared to a giant corporation. Even though Humans rule over the continent, Dwarves are renowned for their business savvy and capacity for organization. The Dwarf classes are divided into Scavengers, who find and retrieve raw materials, and Artisans, who manufacture products out of raw materials. Kamael The Kamael are born into their destined religion that serves an absolute ruler called the “Mother Nornil”. Under the Mother Nornil, they devote their faith in the Goddess of Past, who rules history, the Goddess of Present, who records everything happening at this moment, and the Goddess of Future, who forecasts what’s to come. Kamael have an affinity towards darkness. Because of this they can increase their own or decrease an enemy’s resistance to darkness, or bestow a darkness buff to their attacks. The Kamael can consume the souls of their enemies and turn the souls into energy to fuel their own skills. Most of their skills such as laying traps, buffs and magic can only be activated upon consuming a certain number of souls. Kamael secondary classes, Trooper and Warder, are based on gender, but both derive their talents from that of the Soldier. Raising Dragons The taming system in Lineage allowed players to tame dogs and wolves as pets. A pet system exists in Lineage II as well. However, this time not only can you raise a wolf, but dragons and other animals. The system for raising a dragon is somewhat different from the general taming system. If you would like to raise a dragon, you must first obtain the Hatchling from a quest. The Hatchling is similar in size to a dog, cute in appearance, and considers and obeys the player who hatched him as a parent. The Hatchling fights like other pets and gradually grows as it gains experience. When the Hatchling reaches a certain level of experience, the second stage of raising your dragon begins: the Hatchling becomes a Strider. The Strider is a dragon that runs across the land at high speed, like a horse, carrying his master on his back. The Strider also gains experience through fighting and raises its level as it gradually grows. To obtain a Wyvern, the final stage of raising a dragon, the castle lord must speak to the Wyvern Manager at the uppermost floors of the castle. The player travels the world on the Wyvern, flames shooting from its mouth as it goes around all barriers, and performs an independent role in siege warfare. Parties and Clans Characters in Lineage II have diverse and unique traits. When they combine their power, they can become a very powerful force as they work together to defeat a powerful enemy. While hunting solo in a dangerous area, you may meet a passerby and discover that the two of you are of like mind, and so you form a party. If you hunt in a party often, you will probably get a regular group together with whom you meet up regularly. Perhaps the group will have various goals and ambitions. When a group shares the same goal and has firm convictions, they will establish a clan. The goal can be mere friendship and fraternization, ongoing self-training, or the overthrow of the current castle rulers. A clan is a gathering of people who share the same mission and try together to accomplish a common goal. Dramatic Castle Sieges The power of the King is strong, but the King cannot ignore the Castle Lords. The local Lords have power similar to the King in the territory he rules, and each lives in a huge castle built in the territory. Most of the Lords rebuilt the fortress ruins of the Era of Giants that still remained and now use them as their castles; even after thousands of years the excellence of the ancient technologies easily surpasses modern fortification technology. A strong castle is one of the most important defenses for the Lord. Other clans who attempt to seize power also want to own a castle. Since the purpose of the many clans is to rule the territory according to their ideals, the capturing of the castle is their ultimate goal. Siege warfare is an innovative PvP combat system that began in Lineage. Lineage II's siege warfare has two major goals: to bring out the best player strategies, and to create evolving political drama and excitement. Siege warfare can continuously create different strategies, even after several months or several years, and will leave you breathless and excited when you stand fully armed with your allies in front of the taken castle. Numerous privileges are given to the clans who occupy the castle. They impose a tax on the shops around the castle, expand the facilities within the castle, manufacture various items, and offer the Castle Lord a Wyvern to conquer the sky. There are various systems in which the castle-owning clans operate and maintain many public facilities used by other players to make a profit. In this structure, the players and the clan who occupy the castle get win-win results through systems like the manor system. Even the clan that is strongest in force cannot maintain political power without support from other players.
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1. During the order time, 1 account only be on one PC which tests by kaspersky, ESET Nod32 and McAfee every 48 hours to keep the account and personal information safe.
2. Local IP (North America and North Europe IP) leveling and pure manual can avoid account banned.
3. 2 experienced levelers are in charge of 1 order to keep the order finished on time.
4. All the levelers and orders are regulated by the Head Office and manager inspect the order anytime to keep all the quondam gold and items can't be touched.
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